Devlog
- August 12, 2022 by The Black Corridor#Doom, #FPS, #Horror, #Godot, #Lovecraftian Horror, #PS1, #PSX (PlayStation), #Post-DemonCore, #Silent Hill, #Survival Horror, #Singleplayer, #Silent Hill 2Robert and Calvin’s Bomber. Since the last dev log I have been working on doing some concept art. Mainly designing the converted bomber the rebels use to transport the PC to the Hasjn base. The ship... Continue reading
- July 19, 2022 by The Black Corridor#Post-DemonCore, #Survival Horror, #Godot, #Horror, #Lovecraftian Horror, #PSX (PlayStation), #Singleplayerv0.1.4 + redone dr_start and dr_shop in Crocotile 3d + added selectable inventory + added flash of red when damaged + added noclip command + added title screen background level + enfield No2 is now 3d... Continue reading
- July 12, 2022 by The Black Corridor#Doom, #FPS, #Horror, #PS1, #Post-DemonCore, #Silent HillSince The last devlog I have mainly been working on redoing the level geometry. I managed to find a program called Crocotile3d. This program uses square tiles from a trim sheet. This is very similar t... Continue reading
- November 10, 2021 by The Black Corridor#Doom, #Wolfenstein, #Quake, #Post-DemonCore, #Horror, #FPSPost-DemonCore started out as a Doom 2 mod. “Post-DemonCore Doom”. The Mod was set in my 7by7 universe where the PC decided to attack one of the Hjasn bases only to find they opened a portal to he... Continue reading