Fixed issues with windows version (Devlog 5: v0.1.1)
Post-DemonCore » Devlog
Change log
+Fixed issue where the collision mesh for the door outside the shop blocked the path
+Added start bone tower map
+Fixed missing meshes on windows
The main point of this update was to fixed problems with the windows version where the game couldn't read some of the object meshes. To fix this I added the mesh while on the windows version of Godot and compiled it from there.
A now map was also added at the start of the game. In this the player finds themselves in hell. In future updates the Ktarfx will attack the player. The music for this map was created using samples from old 90s abandon CDs I found on archive.org.
Files
post-demoncore-linux-x86-64.zip 62 MB
Version 0.1.1 Mar 05, 2022
post-demoncore-win-64.zip 61 MB
Version 0.1.1 Mar 06, 2022
Post-DemonCore_mac.zip 74 MB
Version 0.1.1 Mar 06, 2022
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Post-DemonCore
Lovecraftian diesel-punk Doom Clone made in Godot
Status | In development |
Author | The Black Corridor |
Genre | Shooter |
Tags | Godot, Horror, Lovecraftian Horror, PSX (PlayStation), Singleplayer, Survival Horror |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Devlog 10Aug 12, 2022
- v0.1.4 (Devlog 9)Jul 19, 2022
- ChangeLogJul 19, 2022
- Devlog 8Jul 12, 2022
- v0.1.3 (Devlog 7)Apr 08, 2022
- v0.1.2 (Devlog 6)Mar 26, 2022
- Devlog 4Mar 03, 2022
- Devlog 3: PreAlphaV2Nov 10, 2021
- Devlog 2: PreAlphaV1Nov 10, 2021
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